Creating A Moddable Unity Game

Sean KumarAstra, Modding, Unity4 Comments

I love games that are moddable. I don’t usually mod games until after I’ve experienced the vanilla version of the game the way the devs intended. If I do use or create a mod, it’s usually to balance the game a certain way, or to improve on or add features to enhance my enjoyability of the game. I used to … Read More

Procedural Loading In Unity

Sean KumarAstra, UnityLeave a Comment

(Updated: Feb. 25, 2016) The blog post below is now outdated because multi-scene editing has been added in Unity 5.3. I am now using a single root scene which loads additively and unloads scenes according to what is needed, which makes things a lot easier to prototype and manage. There is no longer any need for Don’tDestroyOnLoad. This is the tip I’m using … Read More