Getting Sidtracked

Sean KumarAstra, Design, Version ControlLeave a Comment

While intending to work on environment loading, I got sidetracked with a whole host of other systems I wanted to develop. I’ve been participating in Unity’s Collaborate beta for in-editor version control for several months. It’s had a few hiccups, but in general, it’s really quite convenient. While based on Git, it’s lacking some functionality such as branching, but it looks like … Read More

Procedural Loading In Unity

Sean KumarAstra, UnityLeave a Comment

(Updated: Feb. 25, 2016) The blog post below is now outdated because multi-scene editing has been added in Unity 5.3. I am now using a single root scene which loads additively and unloads scenes according to what is needed, which makes things a lot easier to prototype and manage. There is no longer any need for Don’tDestroyOnLoad. This is the tip I’m using … Read More