Getting Sidtracked

Sean KumarAstra, Design, Version ControlLeave a Comment

While intending to work on environment loading, I got sidetracked with a whole host of other systems I wanted to develop. I’ve been participating in Unity’s Collaborate beta for in-editor version control for several months. It’s had a few hiccups, but in general, it’s really quite convenient. While based on Git, it’s lacking some functionality such as branching, but it looks like … Read More

Plastic SCM and Microsoft Azure Virtual Machine Tutorial

Sean KumarVersion Control6 Comments

(Update: Oct. 2, 2015) PlasticSCM has a new hosted cloud solution called Plastic Cloud. It’s free and in beta right now, but there will be paid tiers later. Also, please keep in mind that this tutorial was written over a year ago, and since I’m using Plastic Cloud and GitSync with Visual Studio Online now, I haven’t tried setting up an Azure … Read More

Using Git With Plastic SCM and Visual Studio Online

Sean KumarVersion ControlLeave a Comment

I had never heard of version control before I started delving into game development. After playing around with it for a bit, I realized how powerful it is and what a life-saver it can be. On the Unity forums, there is a great thread about version control and why it’s useful for game development. This blog post will not be about why … Read More