2017 So Far

Sean KumarAstra, Design, Programming, Uncategorized, UnityLeave a Comment

Ok, so it’s been around 10 months since my last post, but I’ve been working on the game full-time. Here’s a screenshot of some orientation lines (no AA yet, hence the jaggies) in the battle UI ¬†used for giving movement orders. A large part of the beginning of 2017 had been spent on UI design, functionality, and audio. A framework … Read More