Project Astra

2017 So Far

Ok, so it’s been around 10 months since my last post, but I’ve been working on the game full-time. Here’s a screenshot of some orientation lines (no AA yet, hence the jaggies) in the battle UI  used for giving movement orders. A large part of the beginning of 2017 had been spent on UI design, …

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Getting Sidtracked

While intending to work on environment loading, I got sidetracked with a whole host of other systems I wanted to develop. I’ve been participating in Unity’s Collaborate beta for in-editor version control for several months. It’s had a few hiccups, but in general, it’s really quite convenient. While based on Git, it’s lacking some functionality such as …

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View A Finished Spaceship Concept In 3D

I haven’t been able to dedicate as much time as I’d like to working on the game, but recently I’ve focused on developing a modeling and texturing workflow for creating spaceships. Using Maya LT for modeling and Substance Painter for texturing, I’ve started to become comfortable with both tools and have figured out an aesthetic that I’d …

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RTS Drag Selection Box Using Unity UI

Work is already underway on a prototype of Astra, a space strategy game that I’m currently building. Using the Unity Game Engine, I’ve been prototyping turret functionality, a camera control system, and a unit selection system. Originally, I was using PlayMaker’s visual scripting FSM system, which was quite fun and easy to use. However, there were some …

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