Working With Articy Draft 2

Sean KumarAstra, Software ToolsLeave a Comment

I heard about Articy:Draft as a game design tool about a year or so ago on the Unity forums. After seeing it on sale on Steam at that time, I went ahead and bought version 1. I tinkered around with it a little as a game design document tool for my first experimental game, but since that game was so simple, Articy seemed a little … Read More

Developing Game Systems

Sean KumarAstra, UnityLeave a Comment

Work is well underway on the tactical space strategy game I’m currently developing. In regards to the selection system from the previous post, I ran into another problem that I was thankfully able to solve due to some Unity community members. It turned out to be a bug in one of the later betas that I reported and which the Unity … Read More

RTS Drag Selection Box Using Unity’s New GUI

Sean KumarAstra, UnityLeave a Comment

Work is already underway on a prototype of Astra, a space strategy game that I’m currently building. Using the Unity Game Engine, I’ve been prototyping turret functionality, a camera control system, and a unit selection system. Originally, I was using PlayMaker’s visual scripting FSM system, which was quite fun and easy to use. However, there were some things which I felt could … Read More